Tue Oct 28, 2014 4:42 am
Just going to bump this, I have had a couple of games where it was over before turn 3 just because of a good killed outright. Not to mention that because of how Wolfen are this puts them at an extreme disadvantage if this happens early on in the game. Now thankfully I have only been on the receiving end once, to a lion player... he managed to take out my Ryskar and Rampart of the Graves by turn 2...
Killed outright doesn't really add anything to the game and it takes away from balancing it. If anything is going to be killed outright it should be by the standards of the game e.g. If an enemy champion hits a very low toughness opponent and can do enough damage to kill it in one hit. This random roll nonsense frustrates new players and veterans alike.
I get what you are trying to do with the elixers, by hopefully balancing out a game by giving a point to another player that is losing, or just to add intensity to an otherwise stalemated game. (also given how the champion skills and orders work just for that as well, so really more then one reason, but which came out to a clunky and strange attempt at balance) Which more often then not is random to the point where that point can go either way anyways.
I think a simpler solution would be to simply remove the point cost of using the champions ability and instead implement it another way, and keep victory points as victory points only.
But I mean there really is work that needs to be done on this game before you lose the whole player base that supports it.
Currently you have some fans that really want the game to succeed and do well, because it is a really fun game. I love the idea behind it. You just have to keep it up, or this game will become another one of many games that is just on steam and won't ever get big.
(Btw these are just my opinions, and I'm sure many people have thought of many ways to balance out this game.)
/rantover