Dragon_Warrior wrote:BTW - as i said before - Crossbowmans should get boost to their STR (or old 0.9 Accurate instead Feriocious with slight cost reduction at lev1) instead of Feriocious that looks realy werid on them
also their old Assault Fire "bug" allowing pursuit movement after kill (with second-hth hit) was IMO quite resonable and interesting - without that this skill seems not exactly competitive for 10 ap
Crossbowmen should have their base AP adjusted. I'm fine with lion archers being very good, especially with ACC but DAM shouldn't be their strong point. This gets especially ridicolous when lvl 2 lion archer with ACCURACY costs less than a crossbowman level 1. I mean really? Explain me why this base cost is justified.
Lion archer lvl 2 with accuracy vs lvl 1 crossbowmen
AP cost 53 vs 57 --> lion wins
ACC 11 vs ACC 9 --> Lion wins
PAR 5 vs PAR 5 --> even
DOD 10 vs DOD 9 --> lion wins
DAM 8 (+3 to all damage rolls) vs 10 --> lion wins (accuracy not only deals more damage but it is even useful vs high TOU creatures!)
TOU 7 vs TOU 8 --> WOLVEN WINS!!
WIL 8 vs WIL 7 --> lion wins (plus it even has better fear rolls!)
racial abilities: bravery vs fear (10) + born killer (lol?) --> lion wins...fear on ranged, especially at 10 is like not having it..more or less like born killer
so all in all....lion archer lvl 2 with accuracy >>>>> lvl 1 crossbowmen AND it costs less AP. My gut feeling is that cyanide counted the AP for born killer - which is not used.
Oh and i could compare it also with 2x lvl 1 skeleton archers but that would be overkill for the poor single crossbowman (yeah they cost just 5 more AP than 1 crossbowman with 1 point less of DAM - and i think you can easily make a choice)