- Posts: 54
- Joined: Sun Feb 09, 2014 11:56 am
Almanro wrote:I think that the problem may be also due to the fact that the values highlighted when you select a unit aren't omni-comprehensive of all the malus/bonus of the unit (e.g., the total damage done don't show the penalties due to HB or to be wounded, or the charge bonus, etc.)
Moreover, it makes little sense that the archers get also the hit bonus for a unit that is surrounded by other units (it is ok when the archer is one of the surrounding units)... Theoretically it would be more easy to hit your units that are in-between your unit and the enemy than the enemy itself or at least they should give a "cover" bonus, not a malus... Also it doesn't make sense that when the archer is very distant from the enemy, you just select the ones at the center of a group, so you get 1% for him and 10% for each one of the surrounding ones! In general, I think that the scatter values should be revised.
I do agree with this. Sometimes in absence of better alternatives I find myself attempting 1% shots simply because with 10% scatter to the next enemy I know that in fact I'm getting a 10% shot. That's really unrealistic (not mentioning the fact that you can actually scatter to an enemy you'd have no line of sight to).