MomOw wrote:I'm not saying that I don't like strategy, but what's the point of camping / retreating during 2 rounds ? Beside getting on the other player nerves so that he makes mistakes ? I feel like it's just loosing time. I'm not talking about moving units to get better covers or grouping melee units close to the upcoming front which is normal play.
Confrontation Miniature game was an appetizer game, even during the tournament you talked about your armies with your opponent or with your friends which played the table next to you. I miss that part of the game, sometimes you can talk with your opponent, but not that much, that make me feel the waiting time xeven more longer and the campers more boring.
I'll try to tease them next time.
But as I said, I'll try KOTH harder
I'm sorry but unfortunately I dont think strategy is the right genre for you. My rationale below:
-saying that a turn-based RTS is too slowpaced is like saying that a racing game is too fastpaced. This isn't a FPS game where you can make "twitch" decisions/actions and expect to yield a net positive result. I think the duration of each turn is fine as is. In fact there are times when I wish I had more time to decide on a move ( for those of you who's ever at the last moment decide to use an order such as offensive-stance for example but fall short of a couple seconds to actually attack. You know what I'm talking about
).
-you get bored of waiting and it seems to reflect your playstyle. you seem to think that your play-style of rushing or quick engagement as the only "gentlemen-like" playstyle. This is not the case at all. Mage-nukers, turtling, zerg, and even golem-users (despite how much I despise them) are all legitimate strategies. To me the fact anyone grief indicates that the strategy does works.
-"but what's the point of camping / retreating during 2 rounds ? Beside getting on the other player nerves so that he makes mistakes". You basically answered your own question. The point is to WIN and if retreating for two rounds gives you a physchological advantage, than I'd say well-done Napoleon. This is PVP where you dominate, conquer, destroy, and even humiliate opponents. I speak for myself when I say I get satisfaction from destroying my opponent. Emotional responses such as frustration is only natural. The question is how do you handle it. Do you sulk your head in defeat? Or does it motivate you to get better and enact revenge the next time you meet the opponent.