Serdak wrote:A game that requires me to work before having fun is not well designed.
And as Area.net would say: It's all int eh journey. I've had immense fun "Grinding" the ducats to buy new units. I enjoyed myself. It's not all about the end game.
That being said, Guild Wars 2 was a tad boring. The graphics are there, the gameplay was there... But there was no feel that you needed to go on, to keep playing, and I left pretty quickly.
Its appeal is not, say, watching my units develop as characters and tell an interesting story.
Actually, I'd go as far as saying they made everything clear and that's actually what they want to do. Like all those funny little random events that tell you "this guy has been caught stealing, do you beat him up (causing injuries) or let it slide (lose money)? The game really is all about building your company, remembering the small anecdotes, seeing your guys "grow".
Anyone who thinks I owe a company/game some amount of time in order to play their game is not thinking.
You don't seem to want to understand: Your reasoning is right, IF it was a game you bought. But it's not: It's a game made so that if you don't have time, you can spend money, and if you don't have money, you can spend time. Simple. Most F2P are made that way.
And a quick note: there is a difference between an in-game achievement (which might require work/grinding) and simply playing the game as it's meant. It's no achievement to finally, after sixty hours, be fielding the company I've been wanting to field since the first day. It's no achievement to say finally, I get to have fun!
What about enjoying the journey, enjoying the games you played, thinking of new strategies along as you progress, testing new stuff? The game is clearly meant to be played at all different AP levels.
2. Now RMT (Cyans) might seem to provide a solution. Buy all the units. Might need to spend a little time leveling them up, yeah, that part will suck, but then you're fine, right?
YOu can actually buy them levelled up.
There are a couple problems. One, I am restricted in number of companies, and number of slots, and number of units. I can own a single Worg. I can never have Worg A for List A, and Worg B for List B (and there are, in fact, 31 different permutations of Worg). And I don't have enough slots for five Fangs AND five Crossbows AND three Lonewolves, etc ...
As stated by the Devs, they intend to give a possibility to "respec" your units. For money (real or not). Once again, your problems seem to come from "It's a BETA, NOT THE FULL GAME" problem.