Vaygr wrote:Strategy losses its meaning. Legendary has a lot of dmg(2 shot almost everything) and a lot of movement. For 3 matches i only managed to win 1. So basically if there are no bigger maps or a variety of units ppl will just spam this build (not even 400). Personaly i don't find the legenday units as balanced (if they have a lot of mobility least make them with less dmg or the opposite).
assuming it is not the ancient battlefield map....this is how i usually win vs legendaries:
Lion:
-Valkyrie with incarnation of justice + offensive stance is usually 30 points of damage (and you "only" get hit back by 15) + a lion mage with enough mana can usually end it the same turn.
Ram:
- use ferocious and many cheap units with it which just needs to hit him 6 times...realistically doable in 1 turn or 2 or a paladin with exhausting touch. A worg dealing only 3 damage for every attack? why not? Even the priest of saluel in big matches can be good with spiritual intrusion, dealing 21 damages or 42 with 6 faith points in 1 turn as long as you can provide him with that (martyr?)
Wolven:
I would use crossbowmen with harassment stance: they are faster than any legendary and can kite them and hit like a truck. A rune guardian would be very nice by giving them the bane attribute and/or stopping the chimera spells with middle way. I just feel that maybe wolven do not have that many reliable tools vs legendaries at the moment.