Actually i'm not sure if i like to know in the prematch sequence the player and the army i'm going to face. I think that this would made specific composition a bit stronger vs certain army such like Scourge of the impure, scourge living, scourge undead but not only those skills, many other skill are specific army counter like Occult erosion vs lion and undead etc...
Well its makes some problem but resolves the other
Good point is that some units-trees are resonable only as a counters for specified factions... and for the time no faction counter is to hard imo. (Scourge of the Impure is mostly less usefull than seal/chatisment even if used correctly for example)
Additionaly there are some players that i already consider annoying/runners and its nice to knew if enemy will run before match starts
On the other hand the problem is that Bane Living costs more than Bane Undeads - but at the time both are choosed against 100% right faction (fact that Crane is best elite balances it at the moment but when elites will be fixed this skill will be simple weaker than opposite).
Other not good aspect is paper-rock game... if i played with my next enemy before i can gues what he will take and he can try try same - so its nothing more than more complicated Paper-Rock-Scisors version when you may wait 30 minutes for the resolving your win/loose
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.