Wed Apr 09, 2014 10:38 am
- The formula is the same for hit chance and cast chance, except for the stats/bonuses used on offense/defense (80% base chance, 5% x DIFF). The formula is based on a pure mathematical difference between the offensive score and the defensive score. It doesn't care if those values are zeroed, or even negatives.
- Bad Omen is just a big penalty, it will not make an action strictly impossible, so with enough bonuses and a good situation (surrounding units), it's possible to have reasonable chances. I suggest you to keep an eye on the log in-game (top left corner of the screen), it will display if a reroll occurred (but not the roll result) and the final roll used, with the exact values (that's why % chances can be > 100%).
- Concerning the application of the penalty on the second roll, it should be applied but I will have a look, I wouldn't be surprised if the first roll purges the penalties before the second. In this case, it's a bug and will be fixed.
- When a stat is down to 0, it doesn't have more meaning than 1, it will not become something like an auto fail. Stats can even become negative during a formula computation if enough penalties are applied. We only apply a hard minimum of 0 for the base stat itself to avoid horribly negative values.
EDIT: Bug confirmed for the early purge, hopefully it will be fixed for the next patch. And in case of a reroll, both rolls are displayed in the log, so you can check the numbers.
Dogs of War Online - Developper