I'd like to clarify something: your feedbacks are really important to us.
They really are.
But this doesn't mean that we immediately take everything that some players could write out of rage in some threads and put it in our game untested.
We are a small team of people working closely together (Legulysse, me, and other people that might not post so much but that are as important as us in the decision process) and we already have our own opinion on what's happening in the game.
On
everything that happens in the game, actually.
So, sometimes, someone here (in fact, many people here) reports things that we already thought were problems.
And that's good. That means that what we already thought was wrong, was indeed wrong, and needs a fix.
Sometimes, if the timing is right, it is possible that a discussion about the matter sparks again.
And if that's a quick and easy fix, one of us can sometimes take on its time to fix it for good.
Usually it ends up with Legulysse or Bousk doing it, but they never act on their own about that kind of stuff and it's always with the team aknowledgement and agreement.
... so, for the scatter shot, for example, we've been thinking about it for a while. Scattering behind hard cover is not an intended behavior, and exploiting the scatter formula to artificially raise one's chances to hit an enemy target in a melee where every individual enemy is at a 1% chance to be hit, is not intended either.
tl;dr
The form of the post (rage posts, impulsive posts, whining, etc) do not matter at all for us.
We only care about the ideas that are behind your feedbacks.
We have our own perspective on our game and when everyone in our team agrees that something is good for the game, even if some of you guys do not agree with it on the forum, then we do it anyway.
Then we listen to you guys and if we agree with you that something is still wrong, we think about it some more and try to fix the new problem if we think there is one.
I hope I do not offend anyone by saying that - I do not mean to be rude with this statement - but it's just how we're working here, and I expect it's the case with a great deal of game developpers around the world.
Dragon_Warrior wrote:- Scattering ignorinf the fov? Its same as tabletop option to attack hidden units with blast attack only if there is visible enemy in the same range. Simply you can't cheat the game that you see hidden enemy and shoot there with volley fire - but if you shoot to close visible target and scatter... additionaly all arrows reflected by armors/shields can also be quite harmfull to units close to initial target ;P
Well, it is not artillery fire in this case, and the chance to actually hit someone behind a rock with that sort of scattering should not be that high. In fact, it should be negligible. So it is not working as intended.