Almanro wrote:
PS: Deep Blue, in your Wolfen list you forgot:
Wolfen Crossbow with Ferocious = 6DAM also without Ylia's Wraith
Wolfen Fang Warrior with Ferocious = 12DAM without Ylia's Wraith (18 with Off Stance, don't know if Mighty Blow can add some more DAM)
2 Wolfen Fang Warrior with Ferocious + Ylia's Wraith + the 2 Offensive Stances can nearly kill the Golem for 186 AP and can also be used in other situations.
i was not listing all the possible damage table
just the ranged ones.
Ferocious + Ylia's wrath = 6 damage per hit. The damage is so low that the scourge bonus gets replaced by ferocious. I wrote 7 damage simply because i got confused and thought of a golem without HB (4 base damage + 3 from scourge = 7). A golem with HB would be = 1 base damage + 3 from scourge = 6 (ferocious).
Also in general the crossbowmen is the only reliable golem killer as the fang will get feared and it risks to miss even if the golem is surrounded (plus it usually has only 1 chance to hit it if the golem player is not silly). I was referring to the point DW made...as it is the only realistic option for wolf vs undead golem. I suggest you to go for 3 units with ferocious vs a golem. This means you are investing 27 AP only to fight against
one unit in the game...and this is a problem.
Skills like e-touch/incarnation of justice are never wasted AP as you can use them vs any enemy and their effect will be always meaningful.