Deep Blue wrote:
so you activate valkyrie with incarnation of justice when the enemy still has 2 activations that can potentially damage her? O.o no wonder why experienced players can beat it if it is played like that.
Also you cannot compare the valk with the mage...as it can provide much more stuff to the table (regen, favorable auspices etc...)
No actually the thinking goes beyond that. Experienced players know to check when they see a valk that can put their elites at 1/4 health. hemce they will rarely leave and elite withing striking distance.
So when they do, do you go in asap to get the IoJ bomb off and potentially lose your valk (vs wolfen its automatic loss of valk because riposte=10dmg + off stance= 30dmg = valk dead) or do you wait and hope hes dumb enough to leave that elite where it is until the last activation?
Again this would be clear to someone who has tried to use this against good players, and believe me I have and I would not have deleted a lvl 4 valk if I wasnt sure it was not worth even the slot it takes up in your company management.
To answer the second part I do like fav aupices but its not enought to have a valk in your setup for that. As for the regen ill just copy paste the little text i wrote in response to Jigoku's post.
The Heal of 5I would like to write a small text on this concept of healing a unit for 5 hp. It is not viable. You see player are getting smarter, they know its not as simple as dishing out dmg on other units. Thery have to dish out dmg on specific units, whether that be mages, archers, lions, or even swordman. Yes I said swordman, not kotl because when a swordman is the only thing standing before say a mage or archers its becomes a primary target. When dmg comes in its not going to be 4-5 units getting hits of 5-8 its 1-2 units getting hits of 20-30 (especially with this new deployment system). You say "Buffing a knight on turn 1 with a 3-turns regen before sending him in the heat of battle seems ok to me for that price" yes it seems ok in your plans, but then you send your kotl in battle and the enmy just ignores him and goes for any other available units because they prefer not to get riposted by kotl hence heal is pointless. This would be clear to you if you played more lion I think, heals of 5 are not viable, players are just too good now. We need big bad heals like necros have, make the cost high i dont care (make the sparkle give up half its life to heal other unit for the same hp, if hes going to die make him at least leave with bang).