Tue Feb 25, 2014 3:55 am
Just went into a game where my opponent had 5 skeletal bowmen, 2 warriors, 3 necromancers, and a gargoyle. All he did all game was send morbid puppets at me and run away. by the end of the game, I had lost exactly one unit, and he had 2 archers and his gargoyle left. The game lasted somewhere along the realm of 60 minutes, and all I got to show for it was a little draw, even though the game was obviously mine. Even given just 3 more turns, I'd have been able to rout him. The end game state was obviously in my favor, yet I don't get credit for winning when time runs out? It's dumb, it doesn't feel good to lose a hard-fought victory this way, and it's far too easy to force a draw.
I recommend you simply remove the turn limit. As it stands, games that go to the current turn limit take a long time anyway, and are mostly caused by players trying to push towards a draw. Removing a hard limit causes players to instead thing about their best chances at completing the point of the scenario, instead of deciding that this is probably a loss and choosing to waste both parties' time.