- Posts: 56
- Joined: Sat Feb 15, 2014 5:53 am
Make people pay time or money to level their units, and they'll expect some benefit. The upgrades can cost AP, but they'll want a favorable cost-benefit ratio in most circumstances. It's a "reward" for their "work" and gives a feeling of achievement and growth.
Of course, "favorable cost-benefit ratio" is exclusive with good balance. And so you get this problem. People want leveled units to be clearly better, but making them clearly better puts the game as a whole in a bad place - "pay to win" and a dearth of meaningful choices.
(Even before the most recent patch, I was thinking of list-building in terms of "how many units can I get in? Okay, how many AP do I have leftover? Those, I'll use to 'upgrade' the units I have." It was startlingly successful.)
My logic leads me to the same place it always has: if you want to make a wargame, then make a wargame. Do away with XP and unit costs (so the only cost of a unit, or its 'upgrades', is AP).
If you want to make an RPG, then make an RPG. Build on the sweet theme we already have, add in a narrative and a 1p campaign, and give us the ability to customize units' appearances and names without cost.
Don't make something awkwardly halfway between the two. It'll just make the wargamers hate the narrative elements (XP and ducat costs, in this case) and the RPGamers hate the wargaming elements (complex cost-benefit ratios).
Of course, "favorable cost-benefit ratio" is exclusive with good balance. And so you get this problem. People want leveled units to be clearly better, but making them clearly better puts the game as a whole in a bad place - "pay to win" and a dearth of meaningful choices.
(Even before the most recent patch, I was thinking of list-building in terms of "how many units can I get in? Okay, how many AP do I have leftover? Those, I'll use to 'upgrade' the units I have." It was startlingly successful.)
My logic leads me to the same place it always has: if you want to make a wargame, then make a wargame. Do away with XP and unit costs (so the only cost of a unit, or its 'upgrades', is AP).
If you want to make an RPG, then make an RPG. Build on the sweet theme we already have, add in a narrative and a 1p campaign, and give us the ability to customize units' appearances and names without cost.
Don't make something awkwardly halfway between the two. It'll just make the wargamers hate the narrative elements (XP and ducat costs, in this case) and the RPGamers hate the wargaming elements (complex cost-benefit ratios).