I really like the skill both from a flavor perspective and strategical however currently is quite underpowered.
things i would like to be changed:
- tooltip correction, it has wrong a description saying it will give 3 faith points - I dont understand why skills such taunt allows a unit to behave like any warrior-monk/mage (casting and moving/attacking) while if you use martyr you can't attack and you automatically pass the turn would have been that powerful to let the unit attack as well?! all "melee" skills should behave the same -I would like to change the amount of faith points to 3...faith points go back to 0 every turn while mana stays forever. This would make the skill interesting and power up a bit the priest. Obviously the AP will go up as well (5?)
True this, martyr is entirely useless. It simply does not make any sense to limit your mvoement, sacrifice a large amount of health AND an attack just to give faith that'll disappear before you can use it.
Last edited by HellsingDS on Sun Dec 15, 2013 11:14 pm, edited 2 times in total.