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Metagame

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Vaygr

  • Posts: 26
  • Joined: Tue Dec 10, 2013 10:17 am

Re: Metagame

PostSun Dec 15, 2013 6:28 pm

Balance of the game? Hmm the fun of the game dies when enemy jumps with Epic Unit and for exaple(Grave guard for Wolfen, Knight for Lion and etc.)
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Deep Blue

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  • Joined: Wed Nov 20, 2013 9:46 pm

Re: Metagame

PostSun Dec 15, 2013 9:44 pm

Vaygr wrote:Balance of the game? Hmm the fun of the game dies when enemy jumps with Epic Unit and for exaple(Grave guard for Wolfen, Knight for Lion and etc.)


i thought so too when i started playing...i think legendaries are more or less balanced, maybe the worg needs to be tuned down a little. You must always have a strategy to beat them...once you have they go down quickly and you actually have an advantage
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Vaygr

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Re: Metagame

PostMon Dec 16, 2013 5:14 am

Strategy losses its meaning. Legendary has a lot of dmg(2 shot almost everything) and a lot of movement. For 3 matches i only managed to win 1. So basically if there are no bigger maps or a variety of units ppl will just spam this build (not even 400). Personaly i don't find the legenday units as balanced (if they have a lot of mobility least make them with less dmg or the opposite).
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Deep Blue

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Re: Metagame

PostMon Dec 16, 2013 9:24 am

Vaygr wrote:Strategy losses its meaning. Legendary has a lot of dmg(2 shot almost everything) and a lot of movement. For 3 matches i only managed to win 1. So basically if there are no bigger maps or a variety of units ppl will just spam this build (not even 400). Personaly i don't find the legenday units as balanced (if they have a lot of mobility least make them with less dmg or the opposite).


assuming it is not the ancient battlefield map....this is how i usually win vs legendaries:

Lion:

-Valkyrie with incarnation of justice + offensive stance is usually 30 points of damage (and you "only" get hit back by 15) + a lion mage with enough mana can usually end it the same turn.

Ram:

- use ferocious and many cheap units with it which just needs to hit him 6 times...realistically doable in 1 turn or 2 or a paladin with exhausting touch. A worg dealing only 3 damage for every attack? why not? Even the priest of saluel in big matches can be good with spiritual intrusion, dealing 21 damages or 42 with 6 faith points in 1 turn as long as you can provide him with that (martyr?)

Wolven:
I would use crossbowmen with harassment stance: they are faster than any legendary and can kite them and hit like a truck. A rune guardian would be very nice by giving them the bane attribute and/or stopping the chimera spells with middle way. I just feel that maybe wolven do not have that many reliable tools vs legendaries at the moment.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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