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Some new player questions

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roder

  • Posts: 26
  • Joined: Fri Dec 06, 2013 4:24 am

Re: Some new player questions

PostTue Dec 10, 2013 5:46 pm

yeah, you can do that. I don't believe the forum should be special-access though, community wikis are pretty common and rarely do people come to try to disrupt it, because you can easily revert pages back to former state. at least for the early stages, itd be better to keep it open and let the starting/core playerbase contribute. after it gets off its feet, you can put more restrictions on it
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Deep Blue

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Re: Some new player questions

PostWed Dec 11, 2013 9:34 am

i think the most effective way to implement it would be adding a glossary inside the game.

reasons:
- forums are browsed by people who have time/put lot of effort in the game...often casual people don't even look at it.
- easy to see and recognize, quickly accessible by anyone
- not distruptable (if this is a issue)

at the very least updating tooltips would be much better than creating a glossary (and probably faster for you).
Ie current tooltip: Yillia's wrath --> target gains vulnerable and bane attribute for 2 turns.

The skill description isn't really self explanatory i would say...maybe converting it into -> Yillia's wrath -> target gains vulnerable attribute ( damage received increased by 3) and the Bane attribute (damage done increased by 3)
Closed beta tester - Ram & Wolf player

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AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Dragon_Warrior

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Re: Some new player questions

PostWed Dec 11, 2013 11:23 pm

Deep Blue wrote:i think the most effective way to implement it would be adding a glossary inside the game.

reasons:
- forums are browsed by people who have time/put lot of effort in the game...often casual people don't even look at it.
- easy to see and recognize, quickly accessible by anyone
- not distruptable (if this is a issue)

Ingame glossary have one another (imo most importatnt) advantage over Wiki or sites - ingame glossaries ale Always up to date while any other become outdated from time to time (or permanently).
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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