- Posts: 2
- Joined: Sat Nov 23, 2013 11:30 pm
I've not particularly played the game a lot; I played for nine hours and then uninstalled the game. Not because it was bad, but because I didn't want to waste anymore time on a company that will inevitably be wiped.
The highlight of the game for me was the battles themselves, the animations and sound effects, for the most part, were crisp and visceral. The combat between the units is satisfying and there is a reasonable amount of depth within the battles themselves in terms of the three modifiers off of the top bar, and the various terrain types etc.
The visuals for the models are a bit, frayed at the edges almost, but still good. I thought the visuals for the maps themselves were great.
It reminded me somewhat of http://www.tacticsarena.com/ which is a good thing.
For me though, the metagame is where DoW falls on its face.
While I'm waiting in queue there is nothing worthwhile to do.
The Missions (reward timers essentially) look like they've been straight lifted from a MMO Web Browser game (where they very much needed to stay) and they are horrible. I'm not sure who thought that this would be a good idea, I've really got no clue. It's not fun, it's not challenging, it's literally:
Click a Button
Click a Button
Click a Button
Wait 15 Minutes -> 1 Day
Read what happened
Receive Loss or Penalty
Just because it happens in browser games, doesn't mean you should add it. Those are totally different games with no active elements of game play. Clock-watching timers are not a good gameplay mechanic.
Maybe my particular view on that is pretty savage, but I'm not sure who would enjoy it. I'd rather you just rebalance experience/rewards so that the missions weren't needed at all (if they are).
The shop, rankings, and the like, all fine and serviceable. The tutorials were good, the Training is fine the first time round, but after that a little pointless.
But, that leaves little other than the PvP to keep peoples interests. Which would be fine, but in my view though the fundamentals of the system are fine, and the balancing in terms of AP, there are some unit trees that are wonky, some units that are made multitudes of times better, yet the AP cost only increases by 30%.
Which is the kind of system that makes unleveled units grievously worse than their leveled counterparts, which is fine I suppose, but I don't really see the point of such handicapping game design. There shouldn't actually be a need for the vanilla units to be useless, or disproportionately costed in terms of their usability. You can still have progression without that.
There also seem to be some units that aren't worth using, which is worrying in a game with so few units.
In my view this game either needs a more refined unit system, a greater variety of units, or some sort of meaningful PvE, otherwise I don't see it lasting particularly long.
I did play PoxNora for years which is a similar game, though grown convoluted and soon to die. That didn't have PvE, but what it did have was a considerably complex unit management system, a wider variety of units, a wider range of abilities and spells, and ultimately more varied gameplay. And, also, a cool lobby where you could observe peoples games.
I like TBS games and MMOTBS in particular, so I hope that this game succeeds. It's good, but its not great.
The highlight of the game for me was the battles themselves, the animations and sound effects, for the most part, were crisp and visceral. The combat between the units is satisfying and there is a reasonable amount of depth within the battles themselves in terms of the three modifiers off of the top bar, and the various terrain types etc.
The visuals for the models are a bit, frayed at the edges almost, but still good. I thought the visuals for the maps themselves were great.
It reminded me somewhat of http://www.tacticsarena.com/ which is a good thing.
For me though, the metagame is where DoW falls on its face.
While I'm waiting in queue there is nothing worthwhile to do.
The Missions (reward timers essentially) look like they've been straight lifted from a MMO Web Browser game (where they very much needed to stay) and they are horrible. I'm not sure who thought that this would be a good idea, I've really got no clue. It's not fun, it's not challenging, it's literally:
Click a Button
Click a Button
Click a Button
Wait 15 Minutes -> 1 Day
Read what happened
Receive Loss or Penalty
Just because it happens in browser games, doesn't mean you should add it. Those are totally different games with no active elements of game play. Clock-watching timers are not a good gameplay mechanic.
Maybe my particular view on that is pretty savage, but I'm not sure who would enjoy it. I'd rather you just rebalance experience/rewards so that the missions weren't needed at all (if they are).
The shop, rankings, and the like, all fine and serviceable. The tutorials were good, the Training is fine the first time round, but after that a little pointless.
But, that leaves little other than the PvP to keep peoples interests. Which would be fine, but in my view though the fundamentals of the system are fine, and the balancing in terms of AP, there are some unit trees that are wonky, some units that are made multitudes of times better, yet the AP cost only increases by 30%.
Which is the kind of system that makes unleveled units grievously worse than their leveled counterparts, which is fine I suppose, but I don't really see the point of such handicapping game design. There shouldn't actually be a need for the vanilla units to be useless, or disproportionately costed in terms of their usability. You can still have progression without that.
There also seem to be some units that aren't worth using, which is worrying in a game with so few units.
In my view this game either needs a more refined unit system, a greater variety of units, or some sort of meaningful PvE, otherwise I don't see it lasting particularly long.
I did play PoxNora for years which is a similar game, though grown convoluted and soon to die. That didn't have PvE, but what it did have was a considerably complex unit management system, a wider variety of units, a wider range of abilities and spells, and ultimately more varied gameplay. And, also, a cool lobby where you could observe peoples games.
I like TBS games and MMOTBS in particular, so I hope that this game succeeds. It's good, but its not great.