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First Impressions.

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Atrapa Almas

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First Impressions.

PostTue Jan 07, 2014 2:11 am

Hello,

I have been playing the game for some days and I would like to give my first impressions:

-Visually the game is very appealing, some music in the menus would be nice.

-Some kind of intro about Confrontation world would be nice too, doent need to be a movie, maybe some flash artwork mixed to explain the world for those who doesnt come from the tabletop game.

-Tutorials are nice, I think they cover many things and are well explained. There are some minor bugs with the bold letters, they apear in code in some cases (you see the (b), (/b) instead of the bold.

- Training is not enough. Not enough at all. It is just one map and allways the same enemies. There should be an option to pause the game in training mode, because it is intended to learn.

- Misions are nice, but I think there should be "training misions" where you actually have to solve some game versus the AI. The game vs AI is lacking a lot overal. Also raids would be great, for friends to go vs a single enemy controlled by AI. That kind of PVE content seems to be lacking.

- The game doesnt seems to be balanced, AP points doesnt reflect properly Units value.

Overall my first impressions are that if there were no miniatures limit, the best miniatures are the basic ones. For example:

2 Fang Warriors (2x 57 AP = 114 AP) seems to be better than one Predator of Blood (126 AP).
4 Skeleton Warriors (4x28 AP = 112 AP) seems to be better than one Crane Warrior (112 AP).
I have not tested the lions.

I wonder if this is intended so people will want to unlock slots (using cash).

Also it seems there are levels of tactic complexity. Melee and Archers seems to be rather simple, in the way they work and in their skills trees. Mages seems to be more complex, and the fun start with the faithfull guys. At least with archeron. There are many viable army builds that seems to mix very well:

Priest "Bad Omen" mixed with Pallys "Counteratack" does you Pally atack twice and get no damage back.
Priest with "Spiritual Agressión" with 3 loyal pallys arround or some Skeleton Martyrs are true cannons.
Pallys with "Somatic Transfer" turn Necros minions into powerhouses.

By they way, "Inversion" for 1 AP??? And for 1 faith?? :roll: Its the best spell i have seen, you can kidnap that archer and put him automatically in the middle of all your melees. Or that mage, or take that predator of blood out of the way, or take the place of an enemy at 6 hexagons to shot spiritual agression on the enemy noble (at a total of +12) hexagons range. And then the next priest can do the same!

So yes, faithfull seems to be lot more fun than melees and archers.

By the way (again),

Why spell activation is done with the left click while the other atacks are done with the rigth click?

Its kinda confusing.

And thats all for now. =)
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Deep Blue

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Re: First Impressions.

PostTue Jan 07, 2014 9:02 am

Atrapa Almas wrote:
2 Fang Warriors (2x 57 AP = 114 AP) seems to be better than one Predator of Blood (126 AP).
4 Skeleton Warriors (4x28 AP = 112 AP) seems to be better than one Crane Warrior (112 AP).
I have not tested the lions.

I wonder if this is intended so people will want to unlock slots (using cash).



hey! nice to hear some more feedbacks :) i agree especially with the first part of what you said however not so much with the quoted one. I too had the same feeling when i played...but later on i changed my mind. Elite units crane and PoB are a bit underpowered for what they do at the moment (the lion knight as well), at least at level 1...BUT...your perception of the base units (which are strong and indeed favor some "zerg rush" tactic) will quickly change when the first grave guardian/worg/predator of blood at level 3/5 will cut through them in 1 turn (yes they can one shot later on units with low TOU...not even talking about offensive here). Cranes and knights unless surrounded will quickly kil them 1 by 1 or 2 by 2 almost unscathed. What makes an elite unit "good" is when it has the right support (healing for example) so i would justify their AP more in a context rather than alone. I add also that units like fang warriors while strong in melee they aren't that hard to hit and even morbid puppets can be a threat. Especially at higher game level (which few of us tested) when legendaries units start to be common, 4 skeleton warriors are a waste of AP (especially without ferocious skill) as they can not realiably hit the legendary (worg/chimera at least) and when they do they will hit for laughable damage.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Jolly Roger

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Re: First Impressions.

PostTue Jan 07, 2014 11:48 am

Thank you for theses first impressions! The team will be happy to read it.
A new update will come in few weeks with some changes on the game balance! ;)
Dogs of War Online - Communication Manager - Community Manager
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Atrapa Almas

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Re: First Impressions.

PostThu Jan 09, 2014 3:41 am

Thanks!

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